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<channel>
	<title>andyweak</title>
	<link>http://andyweak.com</link>
	<description>andyweak</description>
	<pubDate>Mon, 11 Mar 2013 02:26:22 +0000</pubDate>
	<generator>http://andyweak.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Candy </title>
				
		<link>http://andyweak.com/Candy-2</link>

		<comments>http://andyweak.com/following/andyweak.com/Candy-2</comments>

		<pubDate>Mon, 11 Mar 2013 02:26:22 +0000</pubDate>

		<dc:creator>andyweak</dc:creator>
		
		<category><![CDATA[3D Design]]></category>

		<guid isPermaLink="false">5152520</guid>

		<description>&#60;img src="http://payload142.cargocollective.com/1/3/120595/5152520/5868270449_1630bd37e8_b.jpg" width="670" height="377" width_o="1024" height_o="576" src_o="http://payload142.cargocollective.com/1/3/120595/5152520/5868270449_1630bd37e8_b_o.jpg" data-mid="27688288"  border="0" align="left"/&#62;</description>
		
		<excerpt></excerpt>

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	</item>
		
		
	<item>
		<title>Element Idents</title>
				
		<link>http://andyweak.com/Element-Idents</link>

		<comments>http://andyweak.com/following/andyweak.com/Element-Idents</comments>

		<pubDate>Fri, 10 Aug 2012 02:25:02 +0000</pubDate>

		<dc:creator>andyweak</dc:creator>
		
		<category><![CDATA[Motion Design]]></category>

		<guid isPermaLink="false">3894257</guid>

		<description>Series of idents inspired from a course at fxphd focusing on Red Giant plugins for After Effects. Main plugins used were Trapcode Particular, Form, Shine, and Magic Bullet Looks. Satellite model in last ident came from here. Had a lot of fun doing these as my main focus lately has been towards C4D, 

 Element Idents from andy weak on Vimeo.

</description>
		
		<excerpt>Series of idents inspired from a course at fxphd focusing on Red Giant plugins for After Effects. Main plugins used were Trapcode Particular, Form, Shine, and Magic...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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	</item>
		
		
	<item>
		<title>faux v</title>
				
		<link>http://andyweak.com/faux-v</link>

		<comments>http://andyweak.com/following/andyweak.com/faux-v</comments>

		<pubDate>Sat, 21 Apr 2012 20:51:41 +0000</pubDate>

		<dc:creator>andyweak</dc:creator>
		
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">2192231</guid>

		<description>Working on new ways for reflections in C4D with the help of  greyscalegorilla. Used the name of our rock band faux v.

&#60;img src="http://payload.cargocollective.com/1/3/120595/2192231/faux v-c4d render20.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload.cargocollective.com/1/3/120595/2192231/faux v-c4d render20_o.jpg" data-mid="10956609"  border="0" align="left"/&#62;

</description>
		
		<excerpt>Working on new ways for reflections in C4D with the help of  greyscalegorilla. Used the name of our rock band faux v.    </excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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	</item>
		
		
	<item>
		<title>G&#38;L ASAT Classic</title>
				
		<link>http://andyweak.com/G-L-ASAT-Classic</link>

		<comments>http://andyweak.com/following/andyweak.com/G-L-ASAT-Classic</comments>

		<pubDate>Sun, 04 Mar 2012 21:53:19 +0000</pubDate>

		<dc:creator>andyweak</dc:creator>
		
		<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">2936120</guid>

		<description>3D Model of my G&#38;L guitar. My most complex 3D model as of yet. Took me a couple of weeks to do. Picked up greyscalegorilla’s updated HDRI studio pack so I could use global illumination while trying out many HDRI setups. 

&#60;img src="http://payload31.cargocollective.com/1/3/120595/2936120/Guitar_06.jpg" width="670" height="503" width_o="1024" height_o="768" src_o="http://payload31.cargocollective.com/1/3/120595/2936120/Guitar_06_o.jpg" data-mid="14948924"  border="0" align="left"/&#62;</description>
		
		<excerpt>3D Model of my G&#38;L guitar. My most complex 3D model as of yet. Took me a couple of weeks to do. Picked up greyscalegorilla’s updated HDRI studio pack so I could...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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	</item>
		
		
	<item>
		<title>Shapeshifting</title>
				
		<link>http://andyweak.com/Shapeshifting</link>

		<comments>http://andyweak.com/following/andyweak.com/Shapeshifting</comments>

		<pubDate>Thu, 01 Mar 2012 14:54:46 +0000</pubDate>

		<dc:creator>andyweak</dc:creator>
		
		<category><![CDATA[Motion Design]]></category>

		<guid isPermaLink="false">2917644</guid>

		<description>Entering the complex world of C4D's thinking particles. TP setup is based off of a great video by Simon Holmedal which can be seen here: vimeo.com/21882236

Rendered using the new physical renderer at 180fps. Took a couple days to render, but the result turned out fairly well. 

Music: Aphex Twin - Blue Calx


&#60;img src="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.04.07.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.04.07_o.jpg" data-mid="14843067"  border="0" align="left"/&#62;&#60;img src="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.08.06.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.08.06_o.jpg" data-mid="14843078"  border="0" align="left"/&#62;&#60;img src="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.16.05.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.16.05_o.jpg" data-mid="14843082"  border="0" align="left"/&#62;&#60;img src="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.20.16.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.20.16_o.jpg" data-mid="14843092"  border="0" align="left"/&#62;&#60;img src="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.30.20.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.30.20_o.jpg" data-mid="14843102"  border="0" align="left"/&#62;&#60;img src="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.34.17.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.34.17_o.jpg" data-mid="14843109"  border="0" align="left"/&#62;&#60;img src="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.40.23.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.40.23_o.jpg" data-mid="14843118"  border="0" align="left"/&#62;&#60;img src="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.46.13.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload30.cargocollective.com/1/3/120595/2917644/TP_Render_02 0.00.46.13_o.jpg" data-mid="14843125"  border="0" align="left"/&#62;</description>
		
		<excerpt>Entering the complex world of C4D's thinking particles. TP setup is based off of a great video by Simon Holmedal which can be seen here: vimeo.com/21882236 ...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload30.cargocollective.com/1/3/120595/2917644/prt_1365391410.jpg" />

	</item>
		
		
	<item>
		<title>Ibanez Ts808 Tube Screamer</title>
				
		<link>http://andyweak.com/Ibanez-Ts808-Tube-Screamer</link>

		<comments>http://andyweak.com/following/andyweak.com/Ibanez-Ts808-Tube-Screamer</comments>

		<pubDate>Wed, 08 Feb 2012 02:33:52 +0000</pubDate>

		<dc:creator>andyweak</dc:creator>
		
		<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">2766943</guid>

		<description>Modeled one of my favourite guitar pedals. Enjoyed making this look as real as I could. Spent about the same time on modeling as I did on materials and lighting. Used the new physical renderer in C4D with global illumination. 

&#60;img src="http://payload23.cargocollective.com/1/3/120595/2766943/Ibanez_Pedal_17.jpg" width="670" height="503" width_o="1024" height_o="768" src_o="http://payload23.cargocollective.com/1/3/120595/2766943/Ibanez_Pedal_17_o.jpg" data-mid="14038622"  border="0" align="left"/&#62;</description>
		
		<excerpt>Modeled one of my favourite guitar pedals. Enjoyed making this look as real as I could. Spent about the same time on modeling as I did on materials and lighting....</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload23.cargocollective.com/1/3/120595/2766943/prt_1365391492.jpg" />

	</item>
		
		
	<item>
		<title>Lego</title>
				
		<link>http://andyweak.com/Lego</link>

		<comments>http://andyweak.com/following/andyweak.com/Lego</comments>

		<pubDate>Wed, 08 Feb 2012 02:22:24 +0000</pubDate>

		<dc:creator>andyweak</dc:creator>
		
		<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">2766922</guid>

		<description>Lately I've been attempting to model objects as realistic as I can. Lego blocks were a good place to start. Probably one of my favourite past times years ago. 

&#60;img src="http://payload23.cargocollective.com/1/3/120595/2766922/Lego_Render_10 0.00.00.00.jpg" width="670" height="377" width_o="1000" height_o="562" src_o="http://payload23.cargocollective.com/1/3/120595/2766922/Lego_Render_10 0.00.00.00_o.jpg" data-mid="14038541"  border="0" align="left"/&#62;</description>
		
		<excerpt>Lately I've been attempting to model objects as realistic as I can. Lego blocks were a good place to start. Probably one of my favourite past times years ago.   </excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload23.cargocollective.com/1/3/120595/2766922/prt_1365391568.jpg" />

	</item>
		
		
	<item>
		<title>Neon Pinball</title>
				
		<link>http://andyweak.com/Neon-Pinball</link>

		<comments>http://andyweak.com/following/andyweak.com/Neon-Pinball</comments>

		<pubDate>Tue, 31 Jan 2012 02:00:57 +0000</pubDate>

		<dc:creator>andyweak</dc:creator>
		
		<category><![CDATA[Motion Design]]></category>

		<guid isPermaLink="false">2711367</guid>

		<description>My entry into Greyscale Gorilla's 5 Second Project.

Trying new features of C4D R13 specifically the physical renderer. Have also been interested in modeling different objects so the pinball theme was a great way to model something interesting.

Music : Aphex Twin - Flim


&#60;img src="http://payload20.cargocollective.com/1/3/120595/2711367/Pinball_01 0.00.00.00.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload20.cargocollective.com/1/3/120595/2711367/Pinball_01 0.00.00.00_o.jpg" data-mid="13746489"  border="0" align="left"/&#62;&#60;img src="http://payload20.cargocollective.com/1/3/120595/2711367/Pinball_01 0.00.03.12.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload20.cargocollective.com/1/3/120595/2711367/Pinball_01 0.00.03.12_o.jpg" data-mid="13746491"  border="0" align="left"/&#62;&#60;img src="http://payload20.cargocollective.com/1/3/120595/2711367/Pre-comp 1 0.00.04.12.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload20.cargocollective.com/1/3/120595/2711367/Pre-comp 1 0.00.04.12_o.jpg" data-mid="13746493"  border="0" align="left"/&#62;</description>
		
		<excerpt>My entry into Greyscale Gorilla's 5 Second Project.  Trying new features of C4D R13 specifically the physical renderer. Have also been interested in modeling...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload20.cargocollective.com/1/3/120595/2711367/prt_1365391763.jpg" />

	</item>
		
		
	<item>
		<title>Demo Reel 2011</title>
				
		<link>http://andyweak.com/Demo-Reel-2011</link>

		<comments>http://andyweak.com/following/andyweak.com/Demo-Reel-2011</comments>

		<pubDate>Mon, 28 Nov 2011 21:16:13 +0000</pubDate>

		<dc:creator>andyweak</dc:creator>
		
		<category><![CDATA[Motion Design]]></category>

		<guid isPermaLink="false">2378011</guid>

		<description>My demo reel for all work up until December 2011.  Main tools used are Cinema 4d and After Effects. 

Music: Jonsi - Animal Arithmetic



&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Thumb0.01.02.01.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Thumb0.01.02.01_o.jpg" data-mid="11959247"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Thumb0.00.06.21.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Thumb0.00.06.21_o.jpg" data-mid="11959245"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Thumb0.00.04.11.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Thumb0.00.04.11_o.jpg" data-mid="11959240"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/THumb0.00.01.07.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/THumb0.00.01.07_o.jpg" data-mid="11959237"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Motion_010.00.43.17.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Motion_010.00.43.17_o.jpg" data-mid="11959235"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Reel_2012 0.00.44.23.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Reel_2012 0.00.44.23_o.jpg" data-mid="11959174"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Magnet 0.00.17.02.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Magnet 0.00.17.02_o.jpg" data-mid="11959231"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Dance0.00.24.13.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Dance0.00.24.13_o.jpg" data-mid="11959226"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Color_Bars0.00.30.12.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Color_Bars0.00.30.12_o.jpg" data-mid="11959216"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/CMYK0.00.29.09.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/CMYK0.00.29.09_o.jpg" data-mid="11959210"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Atari_02 0.00.36.03.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Atari_02 0.00.36.03_o.jpg" data-mid="11959206"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Atari 0.00.34.04.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Atari 0.00.34.04_o.jpg" data-mid="11959195"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Reel_2012 0.00.53.11.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Reel_2012 0.00.53.11_o.jpg" data-mid="11959189"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Reel_2012 0.00.12.02.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Reel_2012 0.00.12.02_o.jpg" data-mid="11959166"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Reel_2012 0.00.49.26.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Reel_2012 0.00.49.26_o.jpg" data-mid="11959182"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Reel_2012 0.00.48.13.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Reel_2012 0.00.48.13_o.jpg" data-mid="11959176"  border="0" align="left"/&#62;&#60;img src="http://payload3.cargocollective.com/1/3/120595/2378011/Reel_2012 0.00.23.05.jpg" width="670" height="377" width_o="1280" height_o="720" src_o="http://payload3.cargocollective.com/1/3/120595/2378011/Reel_2012 0.00.23.05_o.jpg" data-mid="11959172"  border="0" align="left"/&#62;

</description>
		
		<excerpt>My demo reel for all work up until December 2011.  Main tools used are Cinema 4d and After Effects.   Music: Jonsi - Animal Arithmetic      </excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload3.cargocollective.com/1/3/120595/2378011/prt_1365391903.jpg" />

	</item>
		
		
	<item>
		<title>Dance</title>
				
		<link>http://andyweak.com/Dance</link>

		<comments>http://andyweak.com/following/andyweak.com/Dance</comments>

		<pubDate>Mon, 03 Oct 2011 23:46:15 +0000</pubDate>

		<dc:creator>andyweak</dc:creator>
		
		<category><![CDATA[Motion Design]]></category>

		<guid isPermaLink="false">2095819</guid>

		<description>Final Project for C4D class on fxphd.com. Working with sound effectors and mograph. Thanks to Tim Clapham for the teaching!

Music: Aphex Twin - To Cure a Weakling Child (Contour Regard)



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		<excerpt>Final Project for C4D class on fxphd.com. Working with sound effectors and mograph. Thanks to Tim Clapham for the teaching!  Music: Aphex Twin - To Cure a Weakling...</excerpt>

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